Wednesday 19 June 2013

Before Reflection





After Reflection






Create new Android Project
Project Name: playingwithbitmap
Build Target: Android 2.3.3   //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.shaikhhamadali.blogspot.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that

 1. create main layout:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#000000"
    android:id="@+id/rlMain" >

    <ImageView
        android:id="@+id/imViewAndroid"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:src="@drawable/beautiful" />

</RelativeLayout>

 2. code of main activity:

package com.shaikhhamadali.blogspot.playingwithbitmaps;

import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.widget.ImageView;

public class Main extends Activity {
 ImageView imViewAndroid;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
  imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
  imViewAndroid.setImageBitmap(getRefelection(BitmapFactory.decodeResource(getResources(), R.drawable.car)));
 }
 public Bitmap getRefelection(Bitmap image) {
  // The gap we want between the reflection and the original image
  final int reflectionGap = 0;

  // Get your bitmap from drawable folder
  Bitmap originalImage = image;

  int width = originalImage.getWidth();
  int height = originalImage.getHeight();

  // This will not scale but will flip on the Y axis
  Matrix matrix = new Matrix();
  matrix.preScale(1, -1);

  /*Create a Bitmap with the flip matix applied to it.
   We only want the bottom half of the image*/

  Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
    height / 2, width, height / 2, matrix, false);

  // Create a new bitmap with same width but taller to fit reflection
  Bitmap bitmapWithReflection = Bitmap.createBitmap(width,(height + height / 2), Config.ARGB_8888);
  // Create a new Canvas with the bitmap that's big enough for
  // the image plus gap plus reflection
  Canvas canvas = new Canvas(bitmapWithReflection);
  // Draw in the original image
  canvas.drawBitmap(originalImage, 0, 0, null);
  //Draw the reflection Image
  canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

  // Create a shader that is a linear gradient that covers the reflection
  Paint paint = new Paint();
  LinearGradient shader = new LinearGradient(0,
    originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
    + reflectionGap, 0x99ffffff, 0x00ffffff, TileMode.CLAMP);
  // Set the paint to use this shader (linear gradient)
  paint.setShader(shader);
  // Set the Transfer mode to be porter duff and destination in
  paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
  // Draw a rectangle using the paint with our linear gradient
  canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
    + reflectionGap, paint);
  if(originalImage!=null && originalImage.isRecycled()){
   originalImage.recycle();
   originalImage=null;
  }
  if(reflectionImage!=null && reflectionImage.isRecycled()){
   reflectionImage.recycle();
   reflectionImage=null;
  }
  return bitmapWithReflection;
 }
}

3. note that:
  • Image reflection technique is basically based on arranging two bitmaps with some opacity and gap. 
  • With the help of this,getRefelection() method you can get Reflection of the image,you can use it on cover flow,in view pager in fragments etc.
4. conclusion:
    • Some deep information about image reflection.
    • Know how to create reflection of an image bitmap from drawables.
    5. about the post:
         Now-a-days lots of applications use the effect of creating a reflection of the original image, one of those being the coverflow view on the iphone. It's a nice bit of presentation polish to add to your UI, when you know it is not difficult to implement. In Android you'll need to make use of a number of classess in the graphics package such as Canvas, Matrix, Bitmap and a few others. 
    •  The code seems to explain itself due to comments, and is very easy to understand.
    •  Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
    •  Hope you enjoy it!

    6. source Code:

            you can download the source code here.

    Cheers,
    Hamad Ali Shaikh