Before Round Cornered
After Round Cornered
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- create main layout:
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000000" >
<ImageView
android:id="@+id/imViewAndroid"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/car" />
</RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.widget.ImageView;
public class Main extends Activity {
ImageView imViewAndroid;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
imViewAndroid.setImageBitmap(roundCornerImage(BitmapFactory.decodeResource(getResources(), R.drawable.car),60));
}
public Bitmap roundCornerImage(Bitmap src, float round) {
// Source image size
int width = src.getWidth();
int height = src.getHeight();
// create result bitmap output
Bitmap result = Bitmap.createBitmap(width, height, Config.ARGB_8888);
// set canvas for painting
Canvas canvas = new Canvas(result);
canvas.drawARGB(0, 0, 0, 0);
// configure paint
final Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.BLACK);
// configure rectangle for embedding
final Rect rect = new Rect(0, 0, width, height);
final RectF rectF = new RectF(rect);
// draw Round rectangle to canvas
canvas.drawRoundRect(rectF, round, round, paint);
// create Xfer mode
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
// draw source image to canvas
canvas.drawBitmap(src, rect, rect, paint);
// return final image
return result;
}
}
3. note that:
- With the help of this,roundCornerImage() method you can Create an image with round corners on your need.
- The logic behind this is, apply a black rounded corner rectangle to the image for this effect
4. conclusion:
- Some information about Rect and RectF method for round corners.
- Know how to round corner the image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh