Before highlight effect
After highlight effect
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
1. create main layout:
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000000"
android:id="@+id/rlMain" >
<ImageView
android:id="@+id/imViewAndroid"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/beautiful" />
</RelativeLayout>
package com.shaikhhamadali.blogspot.playingwithbitmaps;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.PorterDuff;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.widget.ImageView;
public class Main extends Activity {
ImageView imViewAndroid;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
imViewAndroid.setImageBitmap(highlightImage(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid)));
}
public Bitmap highlightImage(Bitmap src) {
// create new bitmap, which will be painted and becomes result image
Bitmap bmOut = Bitmap.createBitmap(src.getWidth() + 96, src.getHeight() + 96, Bitmap.Config.ARGB_8888);
// setup canvas for painting
Canvas canvas = new Canvas(bmOut);
// setup default color
canvas.drawColor(0, PorterDuff.Mode.CLEAR);
// create a blur paint for capturing alpha
Paint ptBlur = new Paint();
ptBlur.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL));
int[] offsetXY = new int[2];
// capture alpha into a bitmap
Bitmap bmAlpha = src.extractAlpha(ptBlur, offsetXY);
// create a color paint
Paint ptAlphaColor = new Paint();
ptAlphaColor.setColor(0xFFFFFFFF);
// paint color for captured alpha region (bitmap)
canvas.drawBitmap(bmAlpha, offsetXY[0], offsetXY[1], ptAlphaColor);
// free memory
bmAlpha.recycle();
// paint the image source
canvas.drawBitmap(src, 0, 0, null);
// return out final image
return bmOut;
}
}
3. note that:
- with the help of this,highlightImage() method you can highlight image on click,on action_down etc
4. conclusion:
- Know how to highlight an image bitmap from drawables.
5. about the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh

