Showing posts with label water-mark. Show all posts
Showing posts with label water-mark. Show all posts

Monday, 26 August 2013

Before Water Mark

Water Mark the Image in ImageView

After Water Mark

Water Mark the Image in ImageView

Create new Android Project

Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3   //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that


  1. create main layout:
  • One image view to display the image.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#000000" >

    <ImageView
        android:id="@+id/imViewAndroid"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_centerInParent="true"
        android:src="@drawable/car" />

</RelativeLayout>

 2. code of main activity:

package com.shaikhhamadali.blogspot.playingwithbitmaps;

import android.os.Bundle;
import android.app.Activity;
import android.graphics.Color;
import android.graphics.Point;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.widget.ImageView;

public class Main extends Activity {
 ImageView imViewAndroid;

 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
  imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
  Point p=new Point();
  p.set(180, 1000);
  Bitmap b=waterMark(BitmapFactory.decodeResource(getResources(), R.drawable.car),"Welcome To Hamad's Blog",p,Color.WHITE,90,30,true);
  imViewAndroid.setImageBitmap(b);

 }
 public  Bitmap waterMark(Bitmap src, String watermark, Point location, int color, int alpha, int size, boolean underline) {
  //get source image width and height
  int w = src.getWidth();
  int h = src.getHeight();

  Bitmap result = Bitmap.createBitmap(w, h, src.getConfig());
  //create canvas object
  Canvas canvas = new Canvas(result);
  //draw bitmap on canvas
  canvas.drawBitmap(src, 0, 0, null);
  //create paint object
  Paint paint = new Paint();
  //apply color
  paint.setColor(color);
  //set transparency
  paint.setAlpha(alpha);
  //set text size
  paint.setTextSize(size);
  paint.setAntiAlias(true);
  //set should be underlined or not
  paint.setUnderlineText(underline);
  //draw text on given location
  canvas.drawText(watermark, location.x, location.y, paint);

  return result;
 }
}

3. note that:
  • With the help of this,waterMark() method you can Water mark image on image on click,on action_down,on the fly etc.
  4. conclusion:
  • Some information about Paint and WaterMark.
  • Know how to flip image bitmap from drawables.
  5. About the post:
  •  The code seems to explain itself due to comments, and is very easy to understand.
  •  Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
  •  Hope you enjoy it!

6. Source Code:
        you can download the source code here

Cheers,
Hamad Ali Shaikh