Before Inversion
After Inversion
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
1. create main layout:
2. code of main activity:
Cheers,
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#000000" android:id="@+id/rlMain" > <ImageView android:id="@+id/imViewAndroid" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:src="@drawable/beautiful" /> </RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Color; import android.widget.ImageView; public class Main extends Activity { ImageView imViewAndroid; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid); imViewAndroid.setImageBitmap(invertImage(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid))); } public Bitmap invertImage(Bitmap src) { // create new bitmap with the same attributes(width,height) //as source bitmap Bitmap bmOut = Bitmap.createBitmap(src.getWidth(), src.getHeight(), src.getConfig()); // color info int A, R, G, B; int pixelColor; // image size int height = src.getHeight(); int width = src.getWidth(); // scan through every pixel for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // get one pixel pixelColor = src.getPixel(x, y); // saving alpha channel A = Color.alpha(pixelColor); // inverting byte for each R/G/B channel R = 255 - Color.red(pixelColor); G = 255 - Color.green(pixelColor); B = 255 - Color.blue(pixelColor); // set newly-inverted pixel to output image bmOut.setPixel(x, y, Color.argb(A, R, G, B)); } } // return final bitmap return bmOut; } }
3. note that:
- with the help of this,inverImage() method you can invert image on click,on action_down etc
4. conclusion:
- Know how to invert an image bitmap from drawables.
5. about the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
Cheers,
you can download the source code here
Hamad Ali Shaikh