Before Color Boost
After Color Boost
type=1,percent=60 |
type=2,percent=60 |
type=3,percent=60 |
Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:background="#000000" android:id="@+id/rlMain" > <ImageView android:id="@+id/imViewAndroid" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:src="@drawable/beautiful" /> </RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps; import android.os.Bundle; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BlurMaskFilter; import android.graphics.Color; import android.graphics.PorterDuff; import android.graphics.BlurMaskFilter.Blur; import android.graphics.Canvas; import android.graphics.Paint; import android.view.Menu; import android.widget.ImageView; public class Main extends Activity { ImageView imViewAndroid; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid); imViewAndroid.setImageBitmap(boostColor(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid),1,90)); } public Bitmap boostColor(Bitmap src, int type, float percent) { // original image size int width = src.getWidth(); int height = src.getHeight(); // create output bitmap Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig()); // color information int A, R, G, B; int pixel; // scan through all pixels for(int x = 0; x < width; ++x) { for(int y = 0; y < height; ++y) { // get pixel color pixel = src.getPixel(x, y); A = Color.alpha(pixel); R = Color.red(pixel); G = Color.green(pixel); B = Color.blue(pixel); if(type == 1) { R = (int)(R * (1 + percent)); if(R > 255) R = 255; } else if(type == 2) { G = (int)(G * (1 + percent)); if(G > 255) G = 255; } else if(type == 3) { B = (int)(B * (1 + percent)); if(B > 255) B = 255; } // apply new pixel color to output bitmap bmOut.setPixel(x, y, Color.argb(A, R, G, B)); } } // return final image return bmOut; } }
3. note that:
- Color boost technique is basically based on color filtering, which is to increase the intensity of a single color channel.
- With the help of this,boostColor() method you can Color Boost the image on click,on action_down,on the fly etc.
- Some deep information about Color Boost.
- Know how to Color Boost an image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
you can download the source code here
Cheers,
Hamad Ali Shaikh