Before Color Boost
After Color Boost
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Create new Android Project
Project Name: PlayingwithBitmaps
Build Target: Android 2.3.3 //or greater than that
Application Name: PlayingwithBitmaps
Package Name: com.hamad.playingwithbitmaps
Create Activity: Main
Min SDK: 10 // or greater than that
- One image view to display the image.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#000000"
android:id="@+id/rlMain" >
<ImageView
android:id="@+id/imViewAndroid"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/beautiful" />
</RelativeLayout>
2. code of main activity:
package com.shaikhhamadali.blogspot.playingwithbitmaps;
import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BlurMaskFilter;
import android.graphics.Color;
import android.graphics.PorterDuff;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.Menu;
import android.widget.ImageView;
public class Main extends Activity {
ImageView imViewAndroid;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imViewAndroid = (ImageView) findViewById(R.id.imViewAndroid);
imViewAndroid.setImageBitmap(boostColor(BitmapFactory.decodeResource(getResources(), R.drawable.android_droid),1,90));
}
public Bitmap boostColor(Bitmap src, int type, float percent) {
// original image size
int width = src.getWidth();
int height = src.getHeight();
// create output bitmap
Bitmap bmOut = Bitmap.createBitmap(width, height, src.getConfig());
// color information
int A, R, G, B;
int pixel;
// scan through all pixels
for(int x = 0; x < width; ++x) {
for(int y = 0; y < height; ++y) {
// get pixel color
pixel = src.getPixel(x, y);
A = Color.alpha(pixel);
R = Color.red(pixel);
G = Color.green(pixel);
B = Color.blue(pixel);
if(type == 1) {
R = (int)(R * (1 + percent));
if(R > 255) R = 255;
}
else if(type == 2) {
G = (int)(G * (1 + percent));
if(G > 255) G = 255;
}
else if(type == 3) {
B = (int)(B * (1 + percent));
if(B > 255) B = 255;
}
// apply new pixel color to output bitmap
bmOut.setPixel(x, y, Color.argb(A, R, G, B));
}
}
// return final image
return bmOut;
}
}
3. note that:
- Color boost technique is basically based on color filtering, which is to increase the intensity of a single color channel.
- With the help of this,boostColor() method you can Color Boost the image on click,on action_down,on the fly etc.
- Some deep information about Color Boost.
- Know how to Color Boost an image bitmap from drawables.
5. About the post:
- The code seems to explain itself due to comments, and is very easy to understand.
- Don’t mind to write a comment whatever you like to ask, to know,to suggest or recommend.
- Hope you enjoy it!
6. Source Code:
you can download the source code here
you can download the source code here
Cheers,
Hamad Ali Shaikh

